We’ve received the scene files that were used in the demo that James Darknell and Rich Hurrey, created at last Saturday’s user group. As promised, you can take a look at them, and download them from HERE.
Thanks to everyone that attended!
We’ve received the scene files that were used in the demo that James Darknell and Rich Hurrey, created at last Saturday’s user group. As promised, you can take a look at them, and download them from HERE.
Thanks to everyone that attended!
Hello MODO users, those considering, and those we wish to win over!
Please join us on Saturday, 14 March at 1PM (hosted by out most gracious friends at Splash Worldwide!) for a specific look into rigging in MODO with the Rich Hurrey, creator of the Rigging Master Course and TD at Pixar Animation Studios, with James Darknell, the modeling master and all-around MODO Guru.
Details-
Day/Time:
Saturday, 14 March 2015, 1PM
Where:
Splash Worldwide
419 NE 9th Ave
Portland, OR 97232
Seating is limited so please register!
http://www.eventbrite.com/e/modo-in-depth-tickets-16051297864
Refreshments and snacks will be provided.
Special thanks to the Foundry, J Bills of VFX/PDX, 3DPDX, Javis Jones, and Matt Keyes of Splash for all your help in getting this together!
Modo event not to miss coming up Tuesday December the 2nd!
Barry Zundel and John Farrel of Villusion Studios, two local and talented heavyweights in CGI with careers spanning many industries, talk about how they use MODO and Unreal Engine 4 to deliver remarkable real time visulization to a diverse group of clients.
Greg Brown, Creative Specialist and talented generalist, MODO modeling and real time assets superstar demonstrates new features of 801 that will help take your visualization, games and design projects to all new heights.
Barry Zundel – CEO/Founder Villusion Studios
Barry has more than 14 years experience in Film, Video Games, and Product visualization. He has worked at Disney Interactive as a Character Lead, at Pixar Animation Studios as a character modeler/rigger, and at Nike, Inc as a 3D Lead.
John Farrell – CTO/Co-Founder Villusion Studios
Jon has worked in feature animation for the past 7 years. He has worked at Pixar Animation Studios as a Sets Shading TD, and Dreamworks Animation where he was a Character FX Lead.
Greg Brown – Creative Specialist at The Foundry
Greg has worked in advertising as a 3D artist for 5 years and as a freelance character modeler for 8. He currently spends his days serving up fresh, hot MODO goodness!
Date:Tuesday 2nd December
Time: 6:00pm – 8:30pm
Venue: Splash Worldwide, 419 NE 9th Ave., Portland, OR 97232 (for event, enter on 8th side entrance)
Food and drink provided.
We’re having a PAMUG meeting this Sunday at Splash!
Will be talking general MODO and maybe some of the new features demonstrated for those wanting to dip a toe into the powerful features of 801.
Hope to see you there!
Splash NW Suite #315 107 SE Washington St. (entrance on Stark)
There will be a call number posted at the door to get let in (building is locked on weekends).
Google Map Directions http://tinyurl.com/9a8fm7u
Special thanks to Matt Keyes and Splash! once again for hosting!
Here are just a few of the photos from the event Monday night’s awesome event.
Thanks again to the Foundry, 52ltd, and 3DV as well as Joe Meyers (3DPDX) and J Bills (VFX/PDX) for helping make this event happen.
Brad packs the house at NewSpace.
The power of the power point (actual finger not presentation software).
OK, so we posted this already, but the Valley of Pain human chart was too good not to post twice.
Yazan demos SLIK2 and, ever the thoughtful Foundry rep, Â contemplates a user question.
Yazan, Brad and local MODO modeling master Javis Jones chat about MODO and Vuu.
We’ve switched over from a blogger site to this wordpress site due to the flexibility of wordpress going forward.
We’ll move the old posts, tips and tutorials over soon from pamug.blogspot.com, but just know that this is the place for all your current PAMUG news and events.
*Image courtesy 3DVcorp.

Join us June 2nd at 6PM at the Newspace Center for Photography for a wonderful cg evening with Brad Peebler.
Brad Peebler, Co-founder of Luxology and 3D software Industry Pioneer will be in Portland to present the Foundry’s new release of MODO 801.
Guaranteed not to be your typical posterior-numbing 3D show and tell, Brad brings his deep knowledge of MODO and humor to PDX for what will be an informative and entertaining presentation.
Expect a great high-level overview of MODO’s features from modeling to character animation, simulation to render, along with some of MODO 801’s new features.
This is a Free event with refreshments and bites to eat, but register now as seating is limited: RSVP NOW!
For more information about MODO 801, the Foundry’s 3D animation software, please follow these links:
http://community.thefoundry.co.uk/
http://www.thefoundry.co.uk/products/modo/
Special thanks go out to VFX/PDX and 3DPDX, for helping to make this event happen.
We are currently securing a space and locking down a time. We will inform all of you soon once we have a lock on time and place.
We look forward to seeing you there-
Gideon Klindt – PAMUG Member
Yazan of 9bstudios is in town to meet up, talk all things MODO, and present some of what is in store for us when SLIK2 is released.
6:30pm- Meet up if you want with Yazan and others to eat Lebanese at Nicholas Restaurant (close to Splash)
http://m.yelp.com/biz/nicholas-restaurant-portland
~8:00pm- Meet up at Splash to chew some MODO fat, get some expert advice and knowledge, and a sneak peak at soon to be released plugs (like SLIK2) by Yazan + special guests.
http://splashworldwide.com/contact/portland/
Would be wonderful to have you attend, and if you know a photographer or someone who does a lot of product shots and is interested in 3D, this would be a good event to bring them too.
See you there!
A user on the Lux forum recently asked if it was possible to copy functionality from Maya, where you could control the gizmo of the pivot point (done with the “D” key in Maya) then snap to vertices (with the “V” key in Maya). This lets you quickly move and snap the gizmo to a vertex. So I made a macro for Modo that let’s you do this.
I added two more files into the zip, one that will also snap to poly centers and another for edge centers. Bind them to a hotkey and roll. For what it’s worth, it’s also one key press less than Mayas equivalent. ![]()
Here’s the file:
And here’s a quick video: